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    Enum IntermediateTextureMode

    Controls when URP renders via an intermediate texture.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum IntermediateTextureMode

    Fields

    Name Description Value
    Auto

    Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.

    0
    Always

    Forces rendering via an intermediate texture, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.

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    on 24 September 2021