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    Class LensDistortion

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    LensDistortion
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class LensDistortion : VolumeComponent, IPostProcessComponent

    Fields

    center

    Declaration
    [Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
    public Vector2Parameter center
    Field Value
    Type Description
    UnityEngine.Rendering.Vector2Parameter

    intensity

    Declaration
    [Tooltip("Total distortion amount.")]
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    scale

    Declaration
    [Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
    public ClampedFloatParameter scale
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    xMultiplier

    Declaration
    [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter xMultiplier
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    yMultiplier

    Declaration
    [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter yMultiplier
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
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    on 24 September 2021