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    Struct ShaderInput.LightData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\ShaderTypes.cs")]
    public struct LightData

    Fields

    attenuation

    Declaration
    public Vector4 attenuation
    Field Value
    Type Description
    Vector4

    color

    Declaration
    public Vector4 color
    Field Value
    Type Description
    Vector4

    layerMask

    Declaration
    public uint layerMask
    Field Value
    Type Description
    UInt32

    occlusionProbeChannels

    Declaration
    public Vector4 occlusionProbeChannels
    Field Value
    Type Description
    Vector4

    position

    Declaration
    public Vector4 position
    Field Value
    Type Description
    Vector4

    spotDirection

    Declaration
    public Vector4 spotDirection
    Field Value
    Type Description
    Vector4
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    on 24 September 2021