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    Class Tonemapping

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    Tonemapping
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Tonemapping", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class Tonemapping : VolumeComponent, IPostProcessComponent

    Fields

    mode

    Declaration
    [Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
    public TonemappingModeParameter mode
    Field Value
    Type Description
    TonemappingModeParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
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    on 24 September 2021