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    Class WhiteBalance

    Inheritance
    Object
    UnityEngine.Rendering.VolumeComponent
    WhiteBalance
    Inherited Members
    UnityEngine.Rendering.VolumeComponent.active
    UnityEngine.Rendering.VolumeComponent.OnEnable()
    UnityEngine.Rendering.VolumeComponent.OnDisable()
    UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
    UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
    UnityEngine.Rendering.VolumeComponent.GetHashCode()
    UnityEngine.Rendering.VolumeComponent.OnDestroy()
    UnityEngine.Rendering.VolumeComponent.Release()
    UnityEngine.Rendering.VolumeComponent.displayName
    UnityEngine.Rendering.VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/White Balance", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent

    Fields

    temperature

    Declaration
    [Tooltip("Sets the white balance to a custom color temperature.")]
    public ClampedFloatParameter temperature
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    tint

    Declaration
    [Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
    public ClampedFloatParameter tint
    Field Value
    Type Description
    UnityEngine.Rendering.ClampedFloatParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
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    on 24 September 2021