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    Enum SmoothnessSource

    Options to select the texture channel where the smoothness value is stored.

    Namespace: UnityEditor.Rendering.Universal
    Syntax
    public enum SmoothnessSource

    Fields

    Name Description Value
    SpecularAlpha

    Use this when smoothness is stored in the alpha channel of the Specular Map.


    0
    BaseAlpha

    Use this when smoothness is stored in the alpha channel of the base Map.


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