docs.unity.cn

Universal RP 14.0.8

    Show / Hide Table of Contents

    Struct LightData

    Struct that holds settings related to lights.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct LightData

    Fields

    additionalLightsCount

    The number of additional lights visible by the camera.

    Declaration
    public int additionalLightsCount
    Field Value
    Type Description
    Int32

    mainLightIndex

    Holds the main light index from the VisibleLight list returned by culling. If there's no main light in the scene, mainLightIndex is set to -1. The main light is the directional light assigned as Sun source in light settings or the brightest directional light. UnityEngine.Rendering.CullingResults

    Declaration
    public int mainLightIndex
    Field Value
    Type Description
    Int32

    maxPerObjectAdditionalLightsCount

    Maximum amount of lights that can be shaded per-object. This value only affects forward rendering.

    Declaration
    public int maxPerObjectAdditionalLightsCount
    Field Value
    Type Description
    Int32

    reflectionProbeBlending

    True if blending is enabled for reflection probes.

    Declaration
    public bool reflectionProbeBlending
    Field Value
    Type Description
    Boolean

    reflectionProbeBoxProjection

    True if box projection is enabled for reflection probes.

    Declaration
    public bool reflectionProbeBoxProjection
    Field Value
    Type Description
    Boolean

    shadeAdditionalLightsPerVertex

    True if additional lights should be shaded in vertex shader, otherwise additional lights will be shaded per pixel.

    Declaration
    public bool shadeAdditionalLightsPerVertex
    Field Value
    Type Description
    Boolean

    supportsAdditionalLights

    True if additional lights enabled.

    Declaration
    public bool supportsAdditionalLights
    Field Value
    Type Description
    Boolean

    supportsLightLayers

    True if light layers are enabled.

    Declaration
    public bool supportsLightLayers
    Field Value
    Type Description
    Boolean

    supportsMixedLighting

    True if mixed lighting is supported.

    Declaration
    public bool supportsMixedLighting
    Field Value
    Type Description
    Boolean

    visibleLights

    List of visible lights returned by culling.

    Declaration
    public NativeArray<VisibleLight> visibleLights
    Field Value
    Type Description
    Unity.Collections.NativeArray<UnityEngine.Rendering.VisibleLight>
    In This Article
    • Fields
      • additionalLightsCount
      • mainLightIndex
      • maxPerObjectAdditionalLightsCount
      • reflectionProbeBlending
      • reflectionProbeBoxProjection
      • shadeAdditionalLightsPerVertex
      • supportsAdditionalLights
      • supportsLightLayers
      • supportsMixedLighting
      • visibleLights
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 17 July 2023