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    Class ScriptableRendererData.DebugShaderResources

    Class contains references to shader resources used by Rendering Debugger.

    Inheritance
    Object
    ScriptableRendererData.DebugShaderResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class DebugShaderResources

    Fields

    debugReplacementPS

    Debug shader used to output interpolated vertex attributes.

    Declaration
    [Reload("Shaders/Debug/DebugReplacement.shader", ReloadAttribute.Package.Root)]
    public Shader debugReplacementPS
    Field Value
    Type Description
    Shader

    hdrDebugViewPS

    Debug shader used to output HDR Chromacity mapping.

    Declaration
    [Reload("Shaders/Debug/HDRDebugView.shader", ReloadAttribute.Package.Root)]
    public Shader hdrDebugViewPS
    Field Value
    Type Description
    Shader

    probeVolumeSamplingDebugComputeShader

    Debug shader used to output world position and world normal for the pixel under the cursor.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute", ReloadAttribute.Package.Root)]
    public ComputeShader probeVolumeSamplingDebugComputeShader
    Field Value
    Type Description
    ComputeShader
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