docs.unity.cn
    Show / Hide Table of Contents

    Class UniversalRenderPipelineAsset.TextureResources

    Class containing texture resources used in URP.

    Inheritance
    Object
    UniversalRenderPipelineAsset.TextureResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class TextureResources

    Fields

    bayerMatrixTex

    Bayer matrix texture.

    Declaration
    [Reload("Textures/BayerMatrix.png", ReloadAttribute.Package.Root)]
    public Texture2D bayerMatrixTex
    Field Value
    Type Description
    Texture2D

    blueNoise64LTex

    Pre-baked blue noise textures.

    Declaration
    [Reload("Textures/BlueNoise64/L/LDR_LLL1_0.png", ReloadAttribute.Package.Root)]
    public Texture2D blueNoise64LTex
    Field Value
    Type Description
    Texture2D

    Methods

    NeedsReload()

    Check if the textures need reloading.

    Declaration
    public bool NeedsReload()
    Returns
    Type Description
    Boolean

    True if any of the textures need reloading.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 07 July 2023