Class XRSystemData
Class containing shader resources needed in URP for XR.
Inherited Members
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
public class XRSystemData : ScriptableObject
Fields
shaders
Shader resources used in URP for XR.
Declaration
public XRSystemData.ShaderResources shaders
Field Value
Type | Description |
---|---|
XRSystemData.ShaderResources |