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    Enum DebugValidationMode

    Debug modes for validating illegal output values.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@16.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugValidationMode

    Fields

    Name Description Value
    None

    No validation.


    0
    HighlightNanInfNegative

    Highlight all pixels containing NaN (not a number), infinite or negative values.


    1
    HighlightOutsideOfRange

    Highlight all pixels with values outside the specified range.


    2
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