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    Enum IntermediateTextureMode

    Controls when URP renders via an intermediate texture.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum IntermediateTextureMode

    Fields

    Name Description Value
    Auto

    Uses information declared by active Renderer Features to automatically determine whether to render via an intermediate texture or not. ConfigureInput(ScriptableRenderPassInput).


    0
    Always

    Forces rendering via an intermediate texture if any Render Feature is active. Use this option for compatibility with Renderer Features that do not support rendering directly to backbuffer or RenderFeatures that do not declare their inputs with ConfigureInput(ScriptableRenderPassInput). Using this option might have a significant performance impact on some platforms such as Quest.


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