docs.unity.cn
    Show / Hide Table of Contents

    Struct Light2DBlendStyle

    Controls how the light texture is used when rendering Sprites and other 2D renderers.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime", null)]
    public struct Light2DBlendStyle

    Fields

    name

    Returns the name of the blend style

    Declaration
    public string name
    Field Value
    Type Description
    String
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 24 July 2023