Class PostProcessData
Class containing shader and texture resources needed for Post Processing in URP.
Inherited Members
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
public class PostProcessData : ScriptableObject
Fields
shaders
Shader resources used for Post Processing in URP.
Declaration
public PostProcessData.ShaderResources shaders
Field Value
Type | Description |
---|---|
PostProcessData.ShaderResources |
textures
Texture resources used for Post Processing in URP.
Declaration
public PostProcessData.TextureResources textures
Field Value
Type | Description |
---|---|
PostProcessData.TextureResources |