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    Class ScriptableRendererData.ProbeVolumeResources

    Class contains references to shader resources used by APV.

    Inheritance
    Object
    ScriptableRendererData.ProbeVolumeResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class ProbeVolumeResources

    Fields

    probeSamplingDebugMesh

    Debug mesh used to draw the sampling weights of the probe volume.

    Declaration
    [Reload("Shaders/Debug/ProbeSamplingDebugMesh.fbx", ReloadAttribute.Package.Root)]
    public Mesh probeSamplingDebugMesh
    Field Value
    Type Description
    Mesh

    probeSamplingDebugTexture

    Texture with the numbers dor sampling weights.

    Declaration
    [Reload("Shaders/Debug/NumbersDisplayTex.png", ReloadAttribute.Package.Root)]
    public Texture2D probeSamplingDebugTexture
    Field Value
    Type Description
    Texture2D

    probeVolumeDebugShader

    Debug shader used to render probes in the volume.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeDebug.shader", ReloadAttribute.Package.Root)]
    public Shader probeVolumeDebugShader
    Field Value
    Type Description
    Shader

    probeVolumeFragmentationDebugShader

    Debug shader used to display fragmentation of the GPU memory.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeFragmentationDebug.shader", ReloadAttribute.Package.Root)]
    public Shader probeVolumeFragmentationDebugShader
    Field Value
    Type Description
    Shader

    probeVolumeOffsetDebugShader

    Debug shader used to draw the offset direction used for a probe.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeOffsetDebug.shader", ReloadAttribute.Package.Root)]
    public Shader probeVolumeOffsetDebugShader
    Field Value
    Type Description
    Shader

    probeVolumeSamplingDebugShader

    Debug shader used to draw the sampling weights of the probe volume.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeSamplingDebug.shader", ReloadAttribute.Package.Root)]
    public Shader probeVolumeSamplingDebugShader
    Field Value
    Type Description
    Shader
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