Class UniversalRenderPipelineEditorResources
Class containing shader and texture resources needed in URP.
Inherited Members
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Syntax
public class UniversalRenderPipelineEditorResources : ScriptableObject
Fields
materials
Material resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.MaterialResources materials
Field Value
Type | Description |
---|---|
UniversalRenderPipelineEditorResources.MaterialResources |
shaders
Shader resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.ShaderResources shaders
Field Value
Type | Description |
---|---|
UniversalRenderPipelineEditorResources.ShaderResources |