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    Class FullScreenPassRendererFeatureEditor

    Custom editor for FullScreenPassRendererFeature class responsible for drawing unavailable by default properties such as custom drop down items and additional properties.

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    FullScreenPassRendererFeatureEditor
    Inherited Members
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.OnInspectorGUI()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    Editor.HasPreviewGUI()
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Global Namespace
    Syntax
    [CustomEditor(typeof(FullScreenPassRendererFeature))]
    public class FullScreenPassRendererFeatureEditor : Editor, IPreviewable, IToolModeOwner

    Methods

    OnInspectorGUI()

    Implementation for a custom inspector

    Declaration
    public override void OnInspectorGUI()
    Overrides
    Editor.OnInspectorGUI()
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    on 08 September 2023