Enum DebugLightingMode
Debug modes for lighting.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugLightingMode
Fields
| Name | Description | Value |
|---|---|---|
| None | No lighting debug mode. |
0 |
| ShadowCascades | Display shadow cascades using different colors. |
1 |
| LightingWithoutNormalMaps | Display lighting result without applying normal maps. |
2 |
| LightingWithNormalMaps | Display lighting result (including normal maps). |
3 |
| Reflections | Display only reflections. |
4 |
| ReflectionsWithSmoothness | Display only reflections with smoothness. |
5 |
| GlobalIllumination | Display the indirect irradiance |
6 |