Struct TileData
The tile data passed to the deferred shaders.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Syntax
public struct TileDataFields
listBitMask
The list bit mask.
Declaration
public uint listBitMaskField Value
| Type | Description | 
|---|---|
| UInt32 | 
relLightOffset
The relative light offset.
Declaration
public uint relLightOffsetField Value
| Type | Description | 
|---|---|
| UInt32 | 
tileID
The tile ID.
Declaration
public uint tileIDField Value
| Type | Description | 
|---|---|
| UInt32 | 
unused
Unused variable.
Declaration
public uint unusedField Value
| Type | Description | 
|---|---|
| UInt32 |