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    Class Universal2DResourceData

    Class that holds settings related to texture resources.

    Inheritance
    Object
    UnityEngine.Rendering.ContextItem
    UniversalResourceDataBase
    Universal2DResourceData
    Inherited Members
    UniversalResourceDataBase.CheckAndSetTextureHandle(TextureHandle, TextureHandle)
    UniversalResourceDataBase.CheckAndGetTextureHandle(TextureHandle)
    UniversalResourceDataBase.CheckAndSetTextureHandle(TextureHandle[], TextureHandle[])
    UniversalResourceDataBase.CheckAndGetTextureHandle(TextureHandle[])
    UniversalResourceDataBase.CheckAndWarnAboutAccessibility()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public class Universal2DResourceData : UniversalResourceDataBase

    Properties

    activeColorID

    The active color target ID.

    Declaration
    public UniversalResourceDataBase.ActiveID activeColorID { get; }
    Property Value
    Type Description
    UniversalResourceDataBase.ActiveID

    activeDepthID

    The active depth target ID.

    Declaration
    public UniversalResourceDataBase.ActiveID activeDepthID { get; }
    Property Value
    Type Description
    UniversalResourceDataBase.ActiveID

    Methods

    Reset()

    Declaration
    public override void Reset()
    Overrides
    UnityEngine.Rendering.ContextItem.Reset()
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