docs.unity.cn
    Show / Hide Table of Contents

    Class UniversalRenderPipelineEditorResources.MaterialResources

    Class containing material resources used in URP.

    Inheritance
    Object
    UniversalRenderPipelineEditorResources.MaterialResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class MaterialResources

    Fields

    decal

    Decal material.

    Declaration
    [Reload("Runtime/Materials/Decal.mat", ReloadAttribute.Package.Root)]
    public Material decal
    Field Value
    Type Description
    Material

    lit

    Lit material.

    Declaration
    [Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)]
    public Material lit
    Field Value
    Type Description
    Material

    particleLit

    Particle Lit material.

    Declaration
    [Reload("Runtime/Materials/ParticlesUnlit.mat", ReloadAttribute.Package.Root)]
    public Material particleLit
    Field Value
    Type Description
    Material

    terrainLit

    Terrain Lit material.

    Declaration
    [Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)]
    public Material terrainLit
    Field Value
    Type Description
    Material
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 08 September 2023