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    Class UniversalRendererData.ShaderResources

    Class containing shader resources used in URP.

    Inheritance
    Object
    UniversalRendererData.ShaderResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class ShaderResources

    Fields

    blitPS

    Blit shader.

    Declaration
    [Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
    public Shader blitPS
    Field Value
    Type Description
    Shader

    cameraMotionVector

    Camera Motion Vectors shader.

    Declaration
    [Reload("Shaders/CameraMotionVectors.shader", ReloadAttribute.Package.Root)]
    public Shader cameraMotionVector
    Field Value
    Type Description
    Shader

    copyDepthPS

    Copy Depth shader.

    Declaration
    [Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
    public Shader copyDepthPS
    Field Value
    Type Description
    Shader

    dataDrivenLensFlare

    Data Driven Lens Flare shader.

    Declaration
    [Reload("Shaders/PostProcessing/LensFlareDataDriven.shader", ReloadAttribute.Package.Root)]
    public Shader dataDrivenLensFlare
    Field Value
    Type Description
    Shader

    fallbackErrorPS

    Fallback error shader.

    Declaration
    [Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
    public Shader fallbackErrorPS
    Field Value
    Type Description
    Shader

    fallbackLoadingPS

    Fallback loading shader.

    Declaration
    [Reload("Shaders/Utils/FallbackLoading.shader", ReloadAttribute.Package.Root)]
    public Shader fallbackLoadingPS
    Field Value
    Type Description
    Shader

    samplingPS

    Sampling shader.

    Declaration
    [Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
    public Shader samplingPS
    Field Value
    Type Description
    Shader

    screenSpaceLensFlare

    Screen Space Lens Flare shader.

    Declaration
    [Reload("Shaders/PostProcessing/LensFlareScreenSpace.shader", ReloadAttribute.Package.Root)]
    public Shader screenSpaceLensFlare
    Field Value
    Type Description
    Shader

    stencilDeferredPS

    Stencil Deferred shader.

    Declaration
    [Reload("Shaders/Utils/StencilDeferred.shader", ReloadAttribute.Package.Root)]
    public Shader stencilDeferredPS
    Field Value
    Type Description
    Shader
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    on 08 September 2023