Class ForwardRendererData | Universal RP | 8.1.0
docs.unity.cn
    Show / Hide Table of Contents

    Class ForwardRendererData

    Inheritance
    Object
    ScriptableRendererData
    ForwardRendererData
    Inherited Members
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.OnValidate()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    public class ForwardRendererData : ScriptableRendererData

    Fields

    postProcessData

    Declaration
    public PostProcessData postProcessData
    Field Value
    Type Description
    PostProcessData

    shaders

    Declaration
    public ForwardRendererData.ShaderResources shaders
    Field Value
    Type Description
    ForwardRendererData.ShaderResources

    Properties

    defaultStencilState

    Declaration
    public StencilStateData defaultStencilState { get; set; }
    Property Value
    Type Description
    StencilStateData

    opaqueLayerMask

    Use this to configure how to filter opaque objects.

    Declaration
    public LayerMask opaqueLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    shadowTransparentReceive

    True if transparent objects receive shadows.

    Declaration
    public bool shadowTransparentReceive { get; set; }
    Property Value
    Type Description
    Boolean

    transparentLayerMask

    Use this to configure how to filter transparent objects.

    Declaration
    public LayerMask transparentLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    Methods

    Create()

    Declaration
    protected override ScriptableRenderer Create()
    Returns
    Type Description
    ScriptableRenderer
    Overrides
    ScriptableRendererData.Create()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    ScriptableRendererData.OnEnable()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX