Namespace Unity.Rendering
Classes
AddLodRequirementComponents
CopySkinnedEntityDataToRenderEntity
Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.
FrozenRenderSceneTagProxy
HLOD
InstancedRenderMeshBatchGroup
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
RenderMeshProxy
RenderMeshSystemV2
StructuralChangePresentationSystemGroup
UpdatePresentationSystemGroup
Structs
ActiveLODGroupMask
BatchCullingState
ChunkWorldRenderBounds
CullingStats
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
HLODComponent
LODGroupExtensions.LODParams
MaterialColor
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.
RenderMeshFlippedWindingTag
SkinnedEntityReference
Used by skinned mesh entities to retrieve the related skinned entities.