About Signaling Type
The Unity Render Streaming package provides three different signaling types as examples.
Http Signaling
WebSocket Signaling
Furioos Signaling
In the example, the schema given to URL Signaling
is used to determine which type to use.
If it starts with http
, Http Signaling
is used. If it starts with ws
, WebSocket Signaling
is used.
# launch server for WebSocket
webserver.exe
# launch server for HTTP
webserver.exe -t http
Http Signaling
Signaling is handled by HTTP Request. The signalling server is polled at specified intervals to obtain the Offer and Candidate of the difference from the last time.
WebSocket Signaling
Signaling is handled by WebSocket. When the signaling server receives the Offer or Candidate, the server distributes it to the connected clients.
Warning
WebSocket does not work in iOS Safari on servers that use self-signed certificates. If you want to verify the behavior of WebSocket signaling in iOS Safari, use a certificate issued by a trusted certification authority. Or try signaling with HTTP.
Furioos Signaling
Please see this page.