Class ScriptableBuildPipeline | Scriptable Build Pipeline | 1.11.2
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    Class ScriptableBuildPipeline

    Static class containing per project build settings.

    Inheritance
    Object
    ScriptableBuildPipeline
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Syntax
    public static class ScriptableBuildPipeline

    Properties

    CacheServerHost

    The host of the Build Cache Server.

    Declaration
    public static string CacheServerHost { get; set; }
    Property Value
    Type Description
    String

    CacheServerPort

    The port number for the Build Cache Server.

    Declaration
    public static int CacheServerPort { get; set; }
    Property Value
    Type Description
    Int32

    logCacheMiss

    Log a warning on build cache misses. Warning will contain which asset and dependency caused the miss.

    Declaration
    public static bool logCacheMiss { get; set; }
    Property Value
    Type Description
    Boolean

    maximumCacheSize

    The size of the Build Cache folder will be kept below this maximum value when possible.

    Declaration
    public static int maximumCacheSize { get; set; }
    Property Value
    Type Description
    Int32

    slimWriteResults

    Reduces the caching of WriteResults data down to the bare minimum for improved cache performance.

    Declaration
    public static bool slimWriteResults { get; set; }
    Property Value
    Type Description
    Boolean

    threadedArchiving

    Thread the archiving and compress build stage.

    Declaration
    public static bool threadedArchiving { get; set; }
    Property Value
    Type Description
    Boolean

    UseBuildCacheServer

    Flag to determine if the Build Cache Server is to be used.

    Declaration
    public static bool UseBuildCacheServer { get; set; }
    Property Value
    Type Description
    Boolean
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