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    Interface IBundleBuildParameters

    Base interface for the parameters container for building bundles.

    Inherited Members
    IBuildParameters.Target
    IBuildParameters.Group
    IBuildParameters.ContentBuildFlags
    IBuildParameters.ScriptInfo
    IBuildParameters.ScriptOptions
    IBuildParameters.TempOutputFolder
    IBuildParameters.ScriptOutputFolder
    IBuildParameters.UseCache
    IBuildParameters.CacheServerHost
    IBuildParameters.CacheServerPort
    IBuildParameters.WriteLinkXML
    IBuildParameters.GetContentBuildSettings()
    IBuildParameters.GetOutputFilePathForIdentifier(String)
    IBuildParameters.GetCompressionForIdentifier(String)
    IBuildParameters.GetScriptCompilationSettings()
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Syntax
    public interface IBundleBuildParameters : IBuildParameters, IContextObject

    Properties

    AppendHash

    Append the hash to the assetBundle file name.

    Declaration
    bool AppendHash { get; set; }
    Property Value
    Type Description
    Boolean

    ContiguousBundles

    Packs assets in bundles contiguously based on the ordering of the source asset which results in improved asset loading times.

    Declaration
    bool ContiguousBundles { get; set; }
    Property Value
    Type Description
    Boolean

    DisableVisibleSubAssetRepresentations

    Assume sub Assets have no visible asset representations (are not visible in the Project view) which results in improved build times. Sub Assets in the built bundles cannot be accessed by AssetBundle.LoadAsset<T> or AssetBundle.LoadAllAssets<T>.

    Declaration
    bool DisableVisibleSubAssetRepresentations { get; set; }
    Property Value
    Type Description
    Boolean
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