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    Interface IBuildSpriteData

    Base interface for the storing sprite importer data for sprite assets.

    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Syntax
    public interface IBuildSpriteData : IContextObject

    Properties

    ImporterData

    Map of sprite asset to importer data.

    Declaration
    Dictionary<GUID, SpriteImporterData> ImporterData { get; }
    Property Value
    Type Description
    Dictionary<UnityEditor.GUID, SpriteImporterData>
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