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    Namespace UnityEditor.Build.Pipeline.WriteTypes

    Classes

    AssetBundleWriteOperation

    Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.

    RawWriteOperation

    Explicit implementation for writing a serialized file that can be used with the upcoming raw loading systems.

    SceneBundleWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the Asset Bundle systems.

    SceneDataWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the player data systems.

    SceneRawWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the upcoming raw loading systems.

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