Class BuildExtendedAssetData | Scriptable Build Pipeline | 1.7.3
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    Class BuildExtendedAssetData

    Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData

    Inheritance
    Object
    BuildExtendedAssetData
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    [Serializable]
    public class BuildExtendedAssetData : IBuildExtendedAssetData, IContextObject

    Constructors

    BuildExtendedAssetData()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildExtendedAssetData()

    Properties

    ExtendedData

    Map of asset to extended data about an asset.

    Declaration
    public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
    Property Value
    Type Description
    Dictionary<GUID, ExtendedAssetData>
    Implements
    IBuildExtendedAssetData.ExtendedData
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