Class BuildSpriteData | Scriptable Build Pipeline | 1.7.3
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    Class BuildSpriteData

    Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData

    Inheritance
    Object
    BuildSpriteData
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    [Serializable]
    public class BuildSpriteData : IBuildSpriteData, IContextObject

    Constructors

    BuildSpriteData()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildSpriteData()

    Properties

    ImporterData

    Map of sprite asset to importer data.

    Declaration
    public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
    Property Value
    Type Description
    Dictionary<GUID, SpriteImporterData>
    Implements
    IBuildSpriteData.ImporterData
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