Class BundleBuildResults | Scriptable Build Pipeline | 1.7.3
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    Class BundleBuildResults

    Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults

    Inheritance
    Object
    BundleBuildResults
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    [Serializable]
    public class BundleBuildResults : IBundleBuildResults, IBuildResults, IContextObject

    Constructors

    BundleBuildResults()

    Default constructor, initializes properties to defaults

    Declaration
    public BundleBuildResults()

    Properties

    BundleInfos

    Map of Asset Bundle name to details about the built bundle.

    Declaration
    public Dictionary<string, BundleDetails> BundleInfos { get; }
    Property Value
    Type Description
    Dictionary<String, BundleDetails>
    Implements
    IBundleBuildResults.BundleInfos

    ScriptResults

    Results from the script compiling step.

    Declaration
    public ScriptCompilationResult ScriptResults { get; set; }
    Property Value
    Type Description
    ScriptCompilationResult
    Implements
    IBuildResults.ScriptResults

    WriteResults

    Map of serialized file name to results for built content.

    Declaration
    public Dictionary<string, WriteResult> WriteResults { get; }
    Property Value
    Type Description
    Dictionary<String, WriteResult>
    Implements
    IBuildResults.WriteResults
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