Struct ScopedBuildStep Helper class to define a scope with a using statement Implements IDisposable Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() Namespace: UnityEditor.Build.Pipeline.Interfaces Assembly: solution.dll Syntax public struct ScopedBuildStep : IDisposable Implements IDisposable