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Sentis 1.2.0-exp.2

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    Class TextureConverter

    Provides methods for converting between textures and tensors.

    Inheritance
    Object
    TextureConverter
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis
    Syntax
    public static class TextureConverter

    Methods

    RenderToScreen(TensorFloat, TextureTransform)

    Write the float data in a tensor to the frame buffer. Sentis only writes batch == 0 to the frame buffer.

    If the width and height of the tensor don't match the width and height of the frame buffer, Sentis applies linear resampling.

    Declaration
    public static void RenderToScreen(TensorFloat tensor, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    TensorFloat tensor
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    RenderToScreen(CommandBuffer, TensorFloat, TextureTransform)

    Appends the write the float data in a tensor to the frame buffer texture in a CommandBuffer. Sentis only writes batch == 0 to the frame buffer.

    If the width and height of the tensor don't match the width and height of the frame buffer, Sentis applies linear resampling.

    Declaration
    public static void RenderToScreen(CommandBuffer cb, TensorFloat tensor, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    TensorFloat tensor
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    RenderToScreen(CommandBuffer, TensorFloat, RenderTargetIdentifier, TextureTransform)

    Appends the write the float data in a tensor to the render target identifier in a CommandBuffer. Sentis only writes batch == 0 to the frame buffer.

    If the width and height of the tensor don't match the width and height of the frame buffer, Sentis applies linear resampling.

    Declaration
    public static void RenderToScreen(CommandBuffer cb, TensorFloat tensor, RenderTargetIdentifier rte, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    TensorFloat tensor
    RenderTargetIdentifier rte
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    RenderToTexture(TensorFloat, RenderTexture, TextureTransform)

    Write the float data in a tensor to a render texture. Sentis only writes batch == 0 to the render texture.

    If the width and height of the tensor don't match the width and height of the render texture, Sentis applies linear resampling.

    Declaration
    public static void RenderToTexture(TensorFloat tensor, RenderTexture renderTexture, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    TensorFloat tensor
    RenderTexture renderTexture

    The render texture to write to. If the value is null, Sentis blits the tensor data to the screen.

    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    RenderToTexture(CommandBuffer, TensorFloat, RenderTexture, TextureTransform)

    Appends the write the float data in a tensor to a render texture in a CommandBuffer. Sentis only writes batch == 0 to the render texture.

    If the width and height of the tensor don't match the width and height of the render texture, Sentis applies linear resampling.

    Declaration
    public static void RenderToTexture(CommandBuffer cb, TensorFloat tensor, RenderTexture renderTexture, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    TensorFloat tensor
    RenderTexture renderTexture

    The render texture to write to. If the value is null, Sentis blits the tensor data to the screen.

    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    ToTensor(CommandBuffer, RenderTargetIdentifier, Tensor, TextureTransform)

    Appends the conversion of a RenderTargetIdentifier to a TensorFloatto a CommandBuffer. The number of channels of the output tensor can be at most the number of channels in the input texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static void ToTensor(CommandBuffer cb, RenderTargetIdentifier rte, Tensor tensor = null, TextureTransform transform = default(TextureTransform))
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    RenderTargetIdentifier rte

    The RenderTargetIdentifier to convert.

    Tensor tensor
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    ToTensor(CommandBuffer, Texture, Int32, Int32, Int32)

    Appends the conversion of a texture to a TensorFloatto a CommandBuffer`. The number of channels of the output tensor can be at most the number of channels in the input texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static TensorFloat ToTensor(CommandBuffer cb, Texture texture, int width = -1, int height = -1, int channels = -1)
    Parameters
    Type Name Description
    CommandBuffer cb
    Texture texture

    The texture to convert. Must be a Texture2D.

    Int32 width

    The width of the output tensor. If the value is -1, Sentis uses the texture to infer the width.

    Int32 height

    The height of the output tensor. If the value is -1, Sentis uses the texture to infer the height.

    Int32 channels

    The numbers of channels of the output tensor. If the value is -1, Sentis uses the texture to infer the number of channels.

    Returns
    Type Description
    TensorFloat

    ToTensor(CommandBuffer, Texture, TextureTransform)

    Appends the conversion of a texture to a TensorFloatto a CommandBuffer. The number of channels of the output tensor can be at most the number of channels in the input texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static TensorFloat ToTensor(CommandBuffer cb, Texture texture, TextureTransform transform)
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    Texture texture

    The texture to convert. Must be a Texture2D.

    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    Returns
    Type Description
    TensorFloat

    ToTensor(Texture, Int32, Int32, Int32)

    Converts a texture to a TensorFloat. The number of channels of the output tensor can be at most the number of channels in the input texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static TensorFloat ToTensor(Texture texture, int width = -1, int height = -1, int channels = -1)
    Parameters
    Type Name Description
    Texture texture

    The texture to convert. Must be a Texture2D.

    Int32 width

    The width of the output tensor. If the value is -1, Sentis uses the texture to infer the width.

    Int32 height

    The height of the output tensor. If the value is -1, Sentis uses the texture to infer the height.

    Int32 channels

    The numbers of channels of the output tensor. If the value is -1, Sentis uses the texture to infer the number of channels.

    Returns
    Type Description
    TensorFloat

    ToTensor(Texture, TextureTransform)

    Converts a texture to a TensorFloat. The number of channels of the output tensor can be at most the number of channels in the input texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static TensorFloat ToTensor(Texture texture, TextureTransform transform)
    Parameters
    Type Name Description
    Texture texture

    The texture to convert. Must be a Texture2D.

    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    Returns
    Type Description
    TensorFloat

    ToTexture(TensorFloat, Int32, Int32, Int32, Boolean)

    Converts the data in a tensor to a render texture. Sentis only writes batch == 0 to the render texture.

    If the width and height of the render texture don't match the width and height of the tensor, Sentis applies linear resampling.

    Declaration
    public static RenderTexture ToTexture(TensorFloat tensor, int width = -1, int height = -1, int channels = -1, bool broadcastChannels = false)
    Parameters
    Type Name Description
    TensorFloat tensor
    Int32 width

    The width of the output render texture. If the value is -1, Sentis uses the tensor to infer the width.

    Int32 height

    The height of the output render texture. If the value is -1, Sentis uses the tensor to infer the height.

    Int32 channels

    The numbers of channels of the output render texture. If the value is -1, Sentis uses the tensor to infer the number of channels.

    Boolean broadcastChannels

    When the value is true, Sentis broadcasts the tensor values to additional channels in the render texture. For example, a tensor with a single channel R maps to (R, R, R, R) if channels is 4. When the value is false, Sentis applies a (0, 0, 0, 1) color mask to additional channels in the render texture. For example, a tensor with a single channel R becomes (R, 0, 0, 1) if channels is 4.

    Returns
    Type Description
    RenderTexture

    ToTexture(TensorFloat, TextureTransform)

    Converts the data in a tensor to a render texture. Sentis only writes batch == 0 to the render texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static RenderTexture ToTexture(TensorFloat tensor, TextureTransform transform)
    Parameters
    Type Name Description
    TensorFloat tensor
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    Returns
    Type Description
    RenderTexture

    ToTexture(CommandBuffer, TensorFloat, Int32, Int32, Int32, Boolean)

    Appends the convertion of the data in a tensor to a render texture to a CommandBuffer. Sentis only writes batch == 0 to the render texture.

    If the width and height of the render texture don't match the width and height of the tensor, Sentis applies linear resampling.

    Declaration
    public static RenderTexture ToTexture(CommandBuffer cb, TensorFloat tensor, int width = -1, int height = -1, int channels = -1, bool broadcastChannels = false)
    Parameters
    Type Name Description
    CommandBuffer cb

    The CommandBuffer buffer to append graphics command to.

    TensorFloat tensor
    Int32 width

    The width of the output render texture. If the value is -1, Sentis uses the tensor to infer the width.

    Int32 height

    The height of the output render texture. If the value is -1, Sentis uses the tensor to infer the height.

    Int32 channels

    The numbers of channels of the output render texture. If the value is -1, Sentis uses the tensor to infer the number of channels.

    Boolean broadcastChannels

    When the value is true, Sentis broadcasts the tensor values to additional channels in the render texture. For example, a tensor with a single channel R maps to (R, R, R, R) if channels is 4. When the value is false, Sentis applies a (0, 0, 0, 1) color mask to additional channels in the render texture. For example, a tensor with a single channel R becomes (R, 0, 0, 1) if channels is 4.

    Returns
    Type Description
    RenderTexture

    ToTexture(CommandBuffer, TensorFloat, TextureTransform)

    Appends the conversion of the data in a tensor to a render texture in a CommandBuffer. Sentis only writes batch == 0 to the render texture.

    If the width and height of the output tensor don't match the width and height of the texture, Sentis applies linear resampling.

    Declaration
    public static RenderTexture ToTexture(CommandBuffer cb, TensorFloat tensor, TextureTransform transform)
    Parameters
    Type Name Description
    CommandBuffer cb
    TensorFloat tensor
    TextureTransform transform

    The optional settings for the conversion. Refer to TextureTransform for more information.

    Returns
    Type Description
    RenderTexture
    In This Article
    • Methods
      • RenderToScreen(TensorFloat, TextureTransform)
      • RenderToScreen(CommandBuffer, TensorFloat, TextureTransform)
      • RenderToScreen(CommandBuffer, TensorFloat, RenderTargetIdentifier, TextureTransform)
      • RenderToTexture(TensorFloat, RenderTexture, TextureTransform)
      • RenderToTexture(CommandBuffer, TensorFloat, RenderTexture, TextureTransform)
      • ToTensor(CommandBuffer, RenderTargetIdentifier, Tensor, TextureTransform)
      • ToTensor(CommandBuffer, Texture, Int32, Int32, Int32)
      • ToTensor(CommandBuffer, Texture, TextureTransform)
      • ToTensor(Texture, Int32, Int32, Int32)
      • ToTensor(Texture, TextureTransform)
      • ToTexture(TensorFloat, Int32, Int32, Int32, Boolean)
      • ToTexture(TensorFloat, TextureTransform)
      • ToTexture(CommandBuffer, TensorFloat, Int32, Int32, Int32, Boolean)
      • ToTexture(CommandBuffer, TensorFloat, TextureTransform)
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