Class SequenceFilter
Component used to attach a MasterSequence's Sequence to its representation in GameObject. A GameObject with a SequenceFilter component should also have a PlayableDirector component that drives the Sequence's Timeline.
Namespace: UnityEngine.Sequences
Syntax
public sealed class SequenceFilter : MonoBehaviour
Properties
elementIndex
Index of the Sequence this GameObject represents.
Declaration
public int elementIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
masterSequence
The MasterSequence asset the Sequence is from.
Declaration
public MasterSequence masterSequence { get; set; }
Property Value
Type | Description |
---|---|
MasterSequence |