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    Class SequenceFilter

    Component used to attach a MasterSequence's Sequence to its representation in GameObject. A GameObject with a SequenceFilter component should also have a PlayableDirector component that drives the Sequence's Timeline.

    Inheritance
    Object
    SequenceFilter
    Namespace: UnityEngine.Sequences
    Syntax
    public sealed class SequenceFilter : MonoBehaviour

    Properties

    elementIndex

    Index of the Sequence this GameObject represents.

    Declaration
    public int elementIndex { get; set; }
    Property Value
    Type Description
    Int32

    masterSequence

    The MasterSequence asset the Sequence is from.

    Declaration
    public MasterSequence masterSequence { get; set; }
    Property Value
    Type Description
    MasterSequence
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