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    Class BinarySerializationState

    This class is used to store state between multiple serialization calls. By passing this to BinarySerializationParameters will allow visitors and serialized references to be re-used.

    Inheritance
    Object
    BinarySerializationState
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Serialization.Binary
    Syntax
    public class BinarySerializationState
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