docs.unity.cn
    Show / Hide Table of Contents

    Class JsonArray

    The default object output by JsonSerialization if an array type can not be resolved.

    Inheritance
    Object
    List<Object>
    JsonArray
    Inherited Members
    System.Collections.Generic.List<System.Object>.System.Collections.IList.get_Item(System.Int32)
    System.Collections.Generic.List<System.Object>.System.Collections.IList.set_Item(System.Int32, System.Object)
    List<Object>.Add(Object)
    List<Object>.IList.Add(Object)
    List<Object>.AddRange(IEnumerable<Object>)
    List<Object>.AsReadOnly()
    List<Object>.BinarySearch(Int32, Int32, Object, IComparer<Object>)
    List<Object>.BinarySearch(Object)
    List<Object>.BinarySearch(Object, IComparer<Object>)
    List<Object>.Clear()
    List<Object>.Contains(Object)
    List<Object>.IList.Contains(Object)
    List<Object>.ConvertAll<TOutput>(Converter<Object, TOutput>)
    List<Object>.CopyTo(Object[])
    List<Object>.ICollection.CopyTo(Array, Int32)
    List<Object>.CopyTo(Int32, Object[], Int32, Int32)
    List<Object>.CopyTo(Object[], Int32)
    List<Object>.Exists(Predicate<Object>)
    List<Object>.Find(Predicate<Object>)
    List<Object>.FindAll(Predicate<Object>)
    List<Object>.FindIndex(Predicate<Object>)
    List<Object>.FindIndex(Int32, Predicate<Object>)
    List<Object>.FindIndex(Int32, Int32, Predicate<Object>)
    List<Object>.FindLast(Predicate<Object>)
    List<Object>.FindLastIndex(Predicate<Object>)
    List<Object>.FindLastIndex(Int32, Predicate<Object>)
    List<Object>.FindLastIndex(Int32, Int32, Predicate<Object>)
    List<Object>.ForEach(Action<Object>)
    List<Object>.GetEnumerator()
    List<Object>.IEnumerable<Object>.GetEnumerator()
    List<Object>.IEnumerable.GetEnumerator()
    List<Object>.GetRange(Int32, Int32)
    List<Object>.IndexOf(Object)
    List<Object>.IList.IndexOf(Object)
    List<Object>.IndexOf(Object, Int32)
    List<Object>.IndexOf(Object, Int32, Int32)
    List<Object>.Insert(Int32, Object)
    List<Object>.IList.Insert(Int32, Object)
    List<Object>.InsertRange(Int32, IEnumerable<Object>)
    List<Object>.LastIndexOf(Object)
    List<Object>.LastIndexOf(Object, Int32)
    List<Object>.LastIndexOf(Object, Int32, Int32)
    List<Object>.Remove(Object)
    List<Object>.IList.Remove(Object)
    List<Object>.RemoveAll(Predicate<Object>)
    List<Object>.RemoveAt(Int32)
    List<Object>.RemoveRange(Int32, Int32)
    List<Object>.Reverse()
    List<Object>.Reverse(Int32, Int32)
    List<Object>.Sort()
    List<Object>.Sort(IComparer<Object>)
    List<Object>.Sort(Int32, Int32, IComparer<Object>)
    List<Object>.Sort(Comparison<Object>)
    List<Object>.ToArray()
    List<Object>.TrimExcess()
    List<Object>.TrueForAll(Predicate<Object>)
    List<Object>.Capacity
    List<Object>.Count
    List<Object>.IList.IsFixedSize
    List<Object>.ICollection<Object>.IsReadOnly
    List<Object>.IList.IsReadOnly
    List<Object>.ICollection.IsSynchronized
    List<Object>.ICollection.SyncRoot
    List<Object>.Item[Int32]
    List<Object>.IList.Item[Int32]
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Serialization.Json
    Syntax
    public class JsonArray : List<object>, IList<object>, ICollection<object>, IList, ICollection, IReadOnlyList<object>, IReadOnlyCollection<object>, IEnumerable<object>, IEnumerable
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Thursday, May 11, 2023