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    Struct ChangedLobbyValue<T>

    Contains whether or not a particular change has occurred, and if it has, the value of the change.

    Namespace: Unity.Services.Lobbies
    Syntax
    public struct ChangedLobbyValue<T>
    Type Parameters
    Name Description
    T

    The type of the value of the change.

    Constructors

    ChangedLobbyValue(T)

    Creates a changed value.

    Declaration
    public ChangedLobbyValue(T value)
    Parameters
    Type Name Description
    T value

    The new value provided by the change.

    Properties

    Added

    True if the value is new, false otherwise. An Added value is necessarily a Changed value.

    Declaration
    public bool Added { readonly get; }
    Property Value
    Type Description
    Boolean

    Changed

    True if a change has occurred, false if there has been no change. Changed value may or may not be an added value

    Declaration
    public readonly bool Changed { get; }
    Property Value
    Type Description
    Boolean

    Value

    The new value provided by the change.

    Declaration
    public readonly T Value { get; }
    Property Value
    Type Description
    T
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