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    Sample Reflected Cubemap Node

    Description

    Samples a Cubemap with reflected vector and returns a Vector 4 color value for use in the shader. Requires View Direction (View Dir) and Normal inputs to sample the Cubemap. You can achieve a blurring effect by using the LOD input to sample at a different Level of Detail. You can also use the Sampler input to define a custom Sampler State.

    Ports

    Name Direction Type Binding Description
    Cube Input Cubemap None Cubemap to sample
    View Dir Input Vector 3 View Direction (object space) Mesh's view direction
    Normal Input Vector 3 Normal (object space) Mesh's normal vector
    Sampler Input Sampler State Default sampler state Sampler for the Cubemap
    LOD Input Float None Level of detail for sampling
    Out Output Vector 4 None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD);
    
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