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    Normal Reconstruct Z Node

    Description

    Derives the correct Z value for generated normal maps using a given X and Y value from input In.

    Ports

    Name Direction Type Description
    In Input Vector 2 Normal X and Y value
    Out Output Vector 3 Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_NormalReconstructZ_float(float2 In, out float3 Out)
    {
        float reconstructZ = sqrt(1.0 - saturate(dot(In.xy, In.xy)));
        float3 normalVector = float3(In.x, In.y, reconstructZ);
        Out = normalize(normalVector);
    }
    
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    on 08 September 2021