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    Object Node

    Description

    Provides access to various parameters of the currently rendering Object.

    Ports

    Name Direction Type Binding Description
    Position Output Vector 3 None Object position in world space
    Scale Output Vector 3 None Object scale in world space

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float3 _Object_Position = unity_ObjectToWorld._m03_m13_m23;
    float3 _Object_Scale = float3(length(float3(unity_ObjectToWorld[0].x, unity_ObjectToWorld[1].x, unity_ObjectToWorld[2].x)),
                          length(float3(unity_ObjectToWorld[0].y, unity_ObjectToWorld[1].y, unity_ObjectToWorld[2].y)),
                          length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z)));
    
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