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    Step Node

    Description

    Per component, returns 1 if the value of input In is greater than or equal to the value of input Edge, otherwise returns 0.

    Ports

    Name Direction Type Description
    Edge Input Dynamic Vector Step value
    In Input Dynamic Vector Input value
    Out Output Dynamic Vector Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_Step_float4(float4 Edge, float4 In, out float4 Out)
    {
        Out = step(Edge, In);
    }
    
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