Table of Content | Package Manager UI website
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    • Getting Started
      • Shader Graph
      • Shader Graph Window
      • Blackboard
      • Master Preview
      • Create Node Menu
      • Shader Graph Asset
      • Custom Nodes with CodeFunctionNode
    • Sub-graph
      • Sub-graph Asset
    • Node
      • Port
      • Edge
      • Master Node
    • Data
      • Property Types
      • Data Types
      • Port Bindings
    • Node Library
      • Artistic
        • Channel Mixer
        • Contrast
        • Hue
        • Invert Colors
        • Replace Color
        • Saturation
        • White Balance
        • Blend
        • Dither
        • Channel Mask
        • Color Mask
        • Normal Blend
        • Normal From Height
        • Normal From Texture
        • Normal Reconstruct Z
        • Normal Strength
        • Normal Unpack
        • Colorspace Conversion
      • Channel
        • Combine
        • Flip
        • Split
        • Swizzle
      • Input
        • Boolean
        • Color
        • Constant
        • Integer
        • Slider
        • Time
        • Vector 1
        • Vector 2
        • Vector 3
        • Vector 4
        • Bitangent Vector
        • Normal Vector
        • Position
        • Screen Position
        • Tangent Vector
        • UV
        • Vertex Color
        • View Direction
        • Gradient
        • Sample Gradient
        • Matrix 2x2
        • Matrix 3x3
        • Matrix 4x4
        • Transformation Matrix
        • Dielectric Specular
        • Metal Reflectance
        • Ambient
        • Camera
        • Fog
        • Light Probe
        • Object
        • Reflection Probe
        • Scene Color
        • Scene Depth
        • Screen
        • Cubemap Asset
        • Sample Cubemap
        • Sample Texture 2D
        • Sample Texture 2D Array
        • Sample Texture 2D LOD
        • Sample Texture 3D
        • Sampler State
        • Texel Size
        • Texture 2D Array Asset
        • Texture 2D Asset
        • Texture 3D Asset
      • Master
        • PBR
        • Unlit
      • Math
        • Add
        • Divide
        • Multiply
        • Power
        • Square Root
        • Subtract
        • Absolute
        • Exponential
        • Length
        • Log
        • Modulo
        • Negate
        • Normalize
        • Posterize
        • Reciprocal
        • Reciprocal Square Root
        • DDX
        • DDXY
        • DDY
        • Inverse Lerp
        • Lerp
        • Smoothstep
        • Matrix Construction
        • Matrix Determinant
        • Matrix Split
        • Matrix Transpose
        • Clamp
        • Fraction
        • Maximum
        • Minimum
        • One Minus
        • Random Range
        • Remap
        • Saturate
        • Ceiling
        • Floor
        • Round
        • Sign
        • Step
        • Truncate
        • Arccosine
        • Arcsine
        • Arctangent
        • Arctangent2
        • Cosine
        • Degrees To Radians
        • Hyperbolic Cosine
        • Hyperbolic Sine
        • Hyperbolic Tangent
        • Radians To Degrees
        • Sine
        • Tangent
        • Cross Product
        • Distance
        • Dot Product
        • Fresnel Effect
        • Projection
        • Reflection
        • Rejection
        • Rotate About Axis
        • Sphere Mask
        • Transform
        • Noise Sine Wave
        • Sawtooth Wave
        • Square Wave
        • Triangle Wave
      • Procedural
        • Checkerboard
        • Gradient Noise
        • Simple Noise
        • Voronoi
        • Ellipse
        • Polygon
        • Rectangle
        • Rounded Rectangle
      • Utility
        • Preview
        • Sub-graph
        • All
        • And
        • Any
        • Branch
        • Comparison
        • Is Front Face
        • Is Infinite
        • Is NaN
        • Nand
        • Not
        • Or
      • UV
        • Flipbook
        • Polar Coordinates
        • Radial Shear
        • Rotate
        • Spherize
        • Tiling And Offset
        • Triplanar
        • Twirl
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