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    Cross Product Node

    Description

    Returns the cross product of the values of the inputs A and B. The cross product of two vectors results in a third vector which is perpendicular to the two input vectors. The result's magnitude is equal to the magnitudes of the two inputs multiplied together and then multiplied by the sine of the angle between the inputs. You can determine the direction of the result vector using the "left hand rule".

    Ports

    Name Direction Type Description
    A Input Vector 3 First input value
    B Input Vector 3 Second input value
    Out Output Vector 3 Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
    {
        Out = cross(A, B);
    }
    
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