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    Random Range Node

    Description

    Returns a pseudo-random number value based on input Seed that is between the minimum and maximum values defined by inputs Min and Max respectively.

    Whilst the same value in input Seed will always result in the same output value, the output value itself will appear random. Input Seed is a Vector 2 value for the convenience of generating a random number based on a UV input, however for most cases a Vector 1 input will suffice.

    Ports

    Name Direction Type Description
    Seed Input Vector 2 Seed value used for generation
    Min Input Vector 1 Minimum value
    Max Input Vector 1 Maximum value
    Out Output Vector 1 Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
    {
        float randomno =  frac(sin(dot(Seed, float2(12.9898, 78.233)))*43758.5453);
        Out = lerp(Min, Max, randomno);
    }
    
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