Branch Node | Shader Graph | 7.3.1
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    Branch Node

    Description

    Provides a dynamic branch to the shader. If input Predicate is true, the return output is equal to input True. Otherwise, it is equal to input False. Shader Graph determines the return output per vertex or per pixel based on the shader stage. It evaluates both sides of the branch in the shader, and discards the unused branch.

    Ports

    Name Direction Type Binding Description
    Predicate Input Boolean None Determines which input to returned
    True Input Dynamic Vector None Returned if Predicate is true
    False Input Dynamic Vector None Returned if Predicate is false
    Out Output Boolean None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
    {
        Out = Predicate ? True : False;
    }
    
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