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    Namespace UnityEditor.Splines

    Classes

    EditorSplineUtility

    Editor utility functions for working with Spline and SplineData<T>.

    SplineDataHandles

    Provides default handles to SplineData. Call DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>, Boolean) in your Editor Tool to add default handles for you to add, move, and remove SplineData's DataPoints along a spline.

    SplineGizmoUtility

    SplineGizmoUtility provides methods for drawing in-scene representations of Splines.

    SplineToolContext

    Defines a tool context for editing splines. When authoring tools for splines, pass the SplineToolContext type to the EditorToolAttribute.editorToolContext parameter to register as a spline tool.

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