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    Enum TangentMode

    Describes the different ways a tool might interact with a tangent handle.

    Namespace: UnityEngine.Splines
    Syntax
    public enum TangentMode

    Fields

    Name Description Value
    AutoSmooth

    Tangents are calculated using the previous and next knot positions.


    0
    Linear

    Tangents are not used. A linear spline is a series of knots connected by a path with no curvature.


    1
    Mirrored

    Tangents are kept parallel and with matching lengths. Modifying one tangent updates the opposite tangent to the inverse direction and equivalent length.


    2
    Continuous

    Tangents are kept parallel. Modifying one tangent changes the direction of the opposite tangent, but does not affect the opposite tangent's length.


    3
    Broken

    The length and direction of the tangents are independent of each other. Modifying one tangent on a knot does not affect the other.


    4
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