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    Class PortBridge<T>

    Class PortBridge. Implements the NodeRuntime

    Inheritance
    Object
    Object
    ScriptableObject
    NodeRuntime
    PortBridge<T>
    PortBridgeBool
    PortBridgeFloat
    PortBridgeGameObject
    PortBridgeInt
    PortBridgeQuaternion
    PortBridgeRenderTexture
    PortBridgeString
    PortBridgeUint
    PortBridgeVector2
    PortBridgeVector3
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime.QueryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.Enable(Scheduler.ClockState)
    NodeRuntime.Disable()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    [Obsolete("Will be removed in SystemGraph 3.0")]
    public class PortBridge<T> : NodeRuntime
    Type Parameters
    Name Description
    T

    Fields

    input

    The input

    Declaration
    [Field("Input", PortDirection.Left, FieldExtra.Read | FieldExtra.ChangeEvent)]
    [SerializeField]
    public PortList<PortType<T>> input
    Field Value
    Type Description
    PortList<PortType<T>>

    output

    The output

    Declaration
    [Field("Output", PortDirection.Right, FieldExtra.Write)]
    [SerializeField]
    public PortList<PortType<T>> output
    Field Value
    Type Description
    PortList<PortType<T>>

    Methods

    Disable()

    Forwarded OnDisable Unity event from the parent SystemGraphComponent

    Declaration
    public override void Disable()
    Overrides
    NodeRuntime.Disable()

    Enable(Scheduler.ClockState)

    Forwarded OnEnable Unity event from the parent SystemGraphComponent

    Declaration
    public override void Enable(Scheduler.ClockState clockState)
    Parameters
    Type Name Description
    Scheduler.ClockState clockState

    The parameters of the waveform associated to this node

    Overrides
    NodeRuntime.Enable(Scheduler.ClockState)

    See Also

    NodeRuntime
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