docs.unity.cn
    Show / Hide Table of Contents

    Class IPortType

    Base type for all ports. Do not set IPortType as Serializable, otherwise DynamicPorts won't save their derived port [Serializable]

    Inheritance
    Object
    IPortType
    IPortTypeConverter
    PortType<T>
    PortTypeNodeRuntime
    PortTypeSystemGraphAsset
    Namespace: Mechatronics.SystemGraph
    Syntax
    public class IPortType

    Constructors

    IPortType()

    Initialize a port and increment the global ID.

    Declaration
    public IPortType()

    Fields

    Batching

    Whether to batch change events on ports or not.

    Declaration
    [HideInInspector]
    [NonSerialized]
    public bool Batching
    Field Value
    Type Description
    Boolean

    globalId

    Number that increments on creation of a port.

    Declaration
    [HideInInspector]
    [NonSerialized]
    public static ulong globalId
    Field Value
    Type Description
    UInt64

    SignalBatch

    Batch handler for this port.

    Declaration
    [HideInInspector]
    [NonSerialized]
    public IPortType.HandlerBatch SignalBatch
    Field Value
    Type Description
    IPortType.HandlerBatch

    synchronizeAfterLinking

    Whether this port needs special propagation before EnableNodes().

    Declaration
    [HideInInspector]
    [NonSerialized]
    public bool synchronizeAfterLinking
    Field Value
    Type Description
    Boolean

    uniqueId

    Unique ID for this port, hints the creation order, lower unique ID -> created first.

    Declaration
    [HideInInspector]
    [NonSerialized]
    public ulong uniqueId
    Field Value
    Type Description
    UInt64

    Properties

    ChangeEvent

    Callback to register for change events.

    Declaration
    public PortTypeClock.HandlerRisingEdge ChangeEvent { get; set; }
    Property Value
    Type Description
    PortTypeClock.HandlerRisingEdge

    The change event.

    Clock

    Manages the change events on this port.

    Declaration
    public PortTypeClock Clock { get; set; }
    Property Value
    Type Description
    PortTypeClock

    The clock.

    Connected

    This will only be true if the port has an incoming edge. Only access this field after Enable(), otherwise the value will be wrong.

    Declaration
    public bool Connected { get; }
    Property Value
    Type Description
    Boolean

    true if connected; otherwise, false.

    Driver

    Get the owner of this port.

    Declaration
    public object Driver { get; }
    Property Value
    Type Description
    Object

    The driver.

    Methods

    BeginBatch()

    Start batching signals to send.

    Declaration
    public virtual void BeginBatch()

    CreateFieldBox()

    Creates the field box.

    Declaration
    public virtual IFieldBox CreateFieldBox()
    Returns
    Type Description
    IFieldBox

    IFieldBox.

    EndBatch()

    End a BeginBatch() and send the entire batch to listeners.

    Declaration
    public virtual void EndBatch()

    Propagate(Double)

    Propagate all signals

    Declaration
    public virtual void Propagate(double tickDelta = 0)
    Parameters
    Type Name Description
    Double tickDelta

    tick

    SetAsDriver(Object)

    Set the owner of this port.

    Declaration
    public void SetAsDriver(object actAsDriver = null)
    Parameters
    Type Name Description
    Object actAsDriver

    Owner object.

    SetConnected(Boolean)

    Set the connection status for this port.

    Declaration
    public void SetConnected(bool connected)
    Parameters
    Type Name Description
    Boolean connected

    Connection status

    SetOnChangeClockRisingEdge(Boolean)

    Set the ports to callback on new data

    Declaration
    public virtual void SetOnChangeClockRisingEdge(bool actAsClock = true)
    Parameters
    Type Name Description
    Boolean actAsClock

    if set to true [act as clock].

    SetSynchronizeAfterLinking(Boolean)

    Sets the synchronize after linking.

    Declaration
    public void SetSynchronizeAfterLinking(bool sync)
    Parameters
    Type Name Description
    Boolean sync

    if set to true [synchronize].

    Synchronize()

    Synchronizes this instance.

    Declaration
    public virtual void Synchronize()

    TryGetValue()

    Try to get the value on this port.

    Declaration
    public virtual object TryGetValue()
    Returns
    Type Description
    Object

    Value on the port if it exists

    TrySetValue(Object)

    Try to set a value on this port if it is allowed

    Declaration
    public virtual bool TrySetValue(object val)
    Parameters
    Type Name Description
    Object val

    Value to set.

    Returns
    Type Description
    Boolean

    True on success.

    TypeNiceName(Type)

    Get the pretty name for a generic port type.

    Declaration
    public static string TypeNiceName(Type t)
    Parameters
    Type Name Description
    Type t

    Type to get a pretty name for.

    Returns
    Type Description
    String

    Pretty name for type t.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Tuesday, October 18, 2022
    Terms of use